I'm going to list a series of pairs. Plus, unlike other aspects, although the fields may cause frustration to players, their obstacles get in the way of both teams, so it's not like they favor one team over another. It's a nice visual cue to have in terms of knowing how likely you are to score a goal. Bananas thrown towards nearest opponent vs. Hopefully we'll see a third installment that sort of has the best of both games. Well, I'll just give my opinions for each item then: 01. The original also has better banana peels.
Gotta give Turbo Running this point. Walking onto Field Cutscene vs. Even though Bowser time was pretty seldom, it's always nice to have more characters. No Captain Ability Powerups vs. If there's one thing in every nintendo game you can expect to add to the insanity, it's crazy environments.
I'm saying that it's generally too hard, but after a lot of easy matches the game gets ultra hard all of a sudden, it's quite frustrating. I think captains are unique enough as it is in that every player has their own deke and captains also have the ability to do a megastrike. . Special dekes teleporting, jumping over players, harmful dekes, etc. However, with this said, I notice that many characters, especially the sidekicks, always have weak shots, even with a fully-charged ball.
Megastrikes--granted you can have numerous goals scored on you, but you at least have an opportunity to defend yourself and if you get good enough, you'll practically never have to fret if someone performs a Megastrike on you. I'd have to give it to the original. Bowser as a Playable Character 09. This probably won't seem like a big deal to many people, but if your in a pinch, having more effective banana peels can really help trip up the competition bad pun, i know. Again, I have mixed feelings about Skillshots. Bowser as a playable character.
Bananas always thrown behind your player 06. I think if for a future game they kept special dekes but toned them down a little bit, then they would be perfect. Skydiving Onto Field Cutscene Oh, really? I think that if there were a sequel, keep the charging aspect, but make it so that all characters have a powerful shot with a fully-charged ball. They should have made the campaign longer with more medium difficulty stages in the middle so people can get used to it. Tell me which you think wins overall for each pair and why you think so. I'd say Special Dekes wins, in general.
No captain abilities wins here. . . . .
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